OUT OF SIGHT - How a Student Game Became a Published Title

OUT OF SIGHT - How a Student Game Became a Published Title

Join us to hear firsthand from one of our former students, Per Hallros, a Game Designer, about his journey on the Out of Sight project.

By Futuregames

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Online

About this event

  • Event lasts 2 hours

A student project turns into a new Steam release! 😍Starbreeze Entertainment & The Gang bring Ought Of Sight to life.

Even the story of Cinderella can't beat this one.

Why? Because beyond pure luck, the characters in this tale had everything it takes to succeed: creativity, dedication, teamwork skills, and the will to pursue and elevate a high-level creative idea.

Born as a school game project in 2022 by Per Hallros, Mattias Nordebäck, Sigge Lindberg, Damien Hallström, Clara Cox, Eric Östlund, Simon Norrmén, Andrea Rossino, OUT OF SIGHT caught the attention of The Gang, leading to an incredible opportunity - the team was invited to join the studio and continue working on the game. Most of the students accepted.

After two years of development, and with Starbreeze joining forces with The Gang, bring Ought Of Sight was born!

Join us for a Q&A session with the lead of this project, Per Hallros!

Welcome!

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FreeJul 3 · 6:00 AM PDT